Apr 29, 2007, 04:18 AM // 04:18
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#21
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Quote:
Originally Posted by mikeejimbo
In general, I think it's a bit confusing and unwieldy. The concept I like, but the attack system, I do not.
Instead, I would let them have unlimited ammo, like Rangers and Paragons get anyway, and make "Shuffle" an Elite Skill that recharges all your Card Skills.
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read the alternate ideas for shuffling and then vote on the one you like please.
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Apr 29, 2007, 04:51 AM // 04:51
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#22
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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I really don't understand what Alternate System 1 is, though.
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Apr 29, 2007, 05:31 AM // 05:31
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#23
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Read please^^.
Alternate Ideas for Shuffling:
Because of the comments posted by people so far, i have two alternate ideas for Shuffling Cards that may be more appealing. When you are posting on this, please note which idea you like the most and which you like the least.
Alternate #1: Health and Energy Shuffling)
Certain attack skills require you to shuffle your cards up to 3 times. The main skill for this would be Shuffle Cards, but you would also have Healing Shuffle and Energy Shuffle. For these two, the description would be: The next attack skill that requires you to shuffle your cards to use it heals your for 20...60 health/3...7 energy. This effect can only be applied every ten seconds, but this skill recharges in 0 seconds. (Therefore, you can use this skill like a regular Shuffle Cards, but the effect will only be applied once every time you use an attack skill that requires 2-3 shuffles).
Alternate #2: Suffling Points)
As suggested below, Shuffling could be a system much like adrenaline, but you dont have to hit your target to gain Shuffling Points(this may need another name). These points go up to 10 like adrenaline, maybe 8 if you would rather it be lower. Once you have enough Shuffling Points to use an attack skill, just as in adrenaline, you may use them. However, differing from adrenaline, you can still use attack skills even if you dont have enough Shuffling Points. But, your points, posted next to your skillbar, will become red, meaning they are in the negative. While in the negative, your attack skills do less damage, and it takes longer to get your points up to where you need them.
ATTENTION!: Please vote on these ideas so i can choose one and update this based on that.
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Apr 29, 2007, 05:37 AM // 05:37
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#24
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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Yes, I read them, but I still don't understand what you mean.
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Apr 29, 2007, 05:35 PM // 17:35
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#25
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Basically, you have to shuffle your cards to prepare for some attacks. Different attacks sometimes require more than one shuffle, up to three. There are two other skills besides just Shuffle Cards that give back health and energy.
Healing Shuffle:
For 10 seconds, the next attack skill you use that requires 2-3 shuffles heals you for 20...60 health. This skill can be used in place of Shuffle Cards, but when you do this, the effect of Healing Shuffle is only applied once until after you use another attack requiring 2-3 shuffles.
Energy Shuffle: Same as Healing Shuffle exept it heals you for 3...8 energy.
Does that work better?
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Apr 29, 2007, 10:40 PM // 22:40
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#26
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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OK, I think I get it now. So there would be shuffle skills that you have to use before certain attack skills? Sort of like how the Assassin has "must follow a lead attack," this would have "must follow a shuffle"?
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May 01, 2007, 12:36 AM // 00:36
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#27
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Exactly, except there might be multiple shuffles.
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May 01, 2007, 12:44 AM // 00:44
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#28
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Frost Gate Guardian
Join Date: Aug 2006
Location: USA
Guild: Silver Chain [SLVR]
Profession: N/W
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It's a great idea and I love it! The only thing is that the backgroud is alittle cheesy, but it's still pretty creative and would be fun to use
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May 01, 2007, 02:54 AM // 02:54
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#29
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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All right then, I vote for Alternate 2.
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May 02, 2007, 02:15 AM // 02:15
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#30
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Alternate 1- 1
Regular- 0
Alternate 2- 1
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May 06, 2007, 04:23 AM // 04:23
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#31
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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This CC is still open for suggestions and evaluations.
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May 15, 2007, 02:01 PM // 14:01
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#32
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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STILL NO IDEAS???? Please make ur posts here!!! I need criticism!
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May 15, 2007, 02:28 PM // 14:28
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#33
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Sorry, I have no Ideas anymore^^.
I already gave you my Ideas and you rejected them!
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May 16, 2007, 01:30 AM // 01:30
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#34
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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lol, i wasnt talking to you in specific MC, i was talking to ppl who looked at this and said they would comment when i made changes. Well, i made them, and they havent commented on them yet....
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May 16, 2007, 02:02 AM // 02:02
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#35
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Most of them I think are Guests only^^.
Try asking AJ, SC, BK, Nebo, and some other CC Makers you know^^!
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May 17, 2007, 12:53 AM // 00:53
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#36
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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kk, will do thx MC
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May 17, 2007, 06:43 PM // 18:43
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#37
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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I'm gonna be honest with you, man. This CC doesn't really hook me. A ranged attacker that does some hexes and conditions... sounds like a Ranger/Necro. I'll go a little more in detail:
Shuffling seems confusing and pointless. Confusing because it takes you several paragraphs to explain what should be a basic mechanic. Pointless because I don't really see how this adds much to the game. It's a new energy management system... but why do you need it?
Quote:
Originally Posted by Dean Harper
As suggested below, Shuffling could be a system much like adrenaline, but you dont have to hit your target to gain Shuffling Points(this may need another name).
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Then what's the point? Adrenaline exists for Warriors and Paragons because it forces them to get into the fray... it defines their function in teamplay. Shuffling is just an unecessarily complex system. To be honest, it feels like a superficial add-on with no real purpose.
Card Mastery is nothing special... just your standard ranged weapon attribute. A few snazzy attack skills, but nothing exceptionally novel.
Exposure. The first three skills are basically variations of Ranger condition attacks. Lottery and Deuces Wild are different, but what ties them together? Skill disabling and energy removal... I don't get how that relates to the background of this class. Also, I don't see how they're particularly original.
The Silhouette attribute is just a hodge podge collection of random skills: energy recovery, blocking, damage enhancement, disruption. I'm not sure what ties these skills together. Furthermore, these skills aren't very original.
Those are my thoughts. Shuffling seems pointless. Card Mastery and Exposure don't offer any novelties. Silhouette has no continuity.
A note - When I say unoriginal, it's not that there are already skills that match yours exactly. What I mean is that all of your skills could fit in to the current professions' attributes with ease (if you take out the card mechanic).
Last edited by nebojats; May 17, 2007 at 11:06 PM // 23:06..
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Jul 01, 2007, 05:50 AM // 05:50
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#38
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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This Concept Class is back up for evaluation.
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Jul 02, 2007, 09:14 PM // 21:14
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#39
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Academy Page
Join Date: Dec 2006
Guild: SubZero [SpaZ]
Profession: D/Rt
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i dunno it just seems like an attempt to put the X-Men character Gambit into guild wars to me it seems like a rip of because of the card think id say maybe go with different weapons system i really like the idea of the gambling though it is really original
Last edited by MrFinklestein; Jul 02, 2007 at 09:17 PM // 21:17..
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Jul 02, 2007, 10:34 PM // 22:34
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#40
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Krytan Explorer
Join Date: Jun 2006
Location: Denmark
Guild: Venatus Una
Profession: N/Rt
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Joker: Same as Echo
Fresh Deck: for x seconds, your cards deal +15dmg
King's Power: For 7 seconds, all allied warriors within range gain double adrenalin.
Ace of Spades: Target foe is interupted and suffer from dazed for 5-10-13 seconds
Flush: All nearby foes are knocked down for 3 seconds, and you shadowstep to closest ally
Bluff: Sacrifise 33% of your hp, gai 100...200...250hp when hit in melee, and blind and cripple adjacent foes
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